Note to myself on going from the simulator to getting an application running on my iPhone:
1. Select “Get Info” for the target (not the project) and go to the Build tab. Change the Code Signing Identity for Any iPhone OS Device to the provisioning profile you downloaded and installed from the Apple iPhone Developer Portal.
2. Edit the `Info.plist` for your project. Change the Bundle Identifier to the App Identifier you registered with the Portal, minus the prefix. For example, my App Identifier is `123456789A.net.jakesprouse.*`; I changed the Bundle Identifier to `net.jakesprouse.${PRODUCT_NAME:identifier}`.
3. Under the Project menu, set the active SDK to the Device entry with the desired OS.
4. Build and Go.
In case anyone’s wondering, it’s still snowing in Seattle. The forecasters called for three to five inches, and we just went outside and threw snowballs at Beans in about a foot. We’re about to make breakfast for dinner and watch “It’s a Wonderful Life.” Poor me, I’m wondering if I’m going to be able to make it to work in the morning…
